The omni-directional mobility (ODM) action in Attack on Titan 3 has evolved, letting you zip through the air with even greater freedom than before. Titans now move in more varied and unpredictable ways, so you have to read each Titan's movements on the fly and take it down with flexible, responsive tactics. An optional simple controls mode also lets players who are not confident with action games pull off maneuvers worthy of a veteran Scout.
- The ODM action has evolved, giving greater freedom in the air.
- Titans now move in more varied and unpredictable ways.
- A simple controls option can be turned on for less confident players.
- Fuel (gas) and blades are managed as resources during missions.
- Equipment parts are confirmed via the Digital Deluxe Original Equipment Pack.
What Is the Omni-Directional Mobility Action in Attack on Titan 3?
The omni-directional mobility gear — the ODM gear — is the signature equipment of the Scout Regiment and the core combat system of the Attack on Titan games. In Attack on Titan 3, the official description highlights that the omni-directional mobility action has evolved, giving you greater freedom as you move through the air.
The action is built around a loop of movement and attack: you zip through the air to close the distance, read what the Titan in front of you is doing, and strike with flexible, responsive tactics. The evolved action is presented as faster and freer than in earlier entries, though the exact controls and physics are not broken down in the official materials. What is confirmed is the loop itself — aerial movement, reading the Titan, and taking it down.
How the ODM Action Has Evolved
According to the official Steam description, the biggest change is freedom: you zip through the air with even greater freedom than before. That phrasing makes aerial movement the headline improvement of the evolved ODM action, and it suggests the mobility system is where Attack on Titan 3 pushes the series forward most visibly.
The other side of the evolution is the threat. Titans now move in more varied and unpredictable ways, posing an even deadlier threat than before. The design intent is clear from the description: combat is reactive. You read each Titan's movements on the fly and take them down with flexible, responsive tactics, rather than relying on fixed patterns that no longer apply.
Taken together, the two halves of the evolution reinforce each other. Greater aerial freedom gives you more room to maneuver, while more unpredictable Titans demand that you actually use that freedom. The result, per the official description, is a combat loop where reading the enemy and responding in the moment matters more than ever.
Simple Controls Option
Attack on Titan 3 includes a simple controls option that can be turned on for players who are not confident with action games. With the option enabled, the official description says even those players can pull off maneuvers worthy of a veteran Scout. The option exists precisely to lower the barrier to entry for the ODM action.
The existence of the option is confirmed, but where it lives in the settings menu and exactly what it simplifies have not been detailed. We treat the simple controls option as an accessibility-oriented setting designed for players who found the series' controls demanding in the past — that framing comes from the official wording, while the mechanical details remain "To be confirmed".
If you struggled with ODM controls in previous entries of the series, this option is worth looking for in the options menu when Attack on Titan 3 launches. The description promises that it makes veteran-level maneuvers reachable, which is a meaningful commitment for a game whose combat is built around precise aerial movement.
Equipment and Resources
Several ODM-related equipment parts are confirmed through the Digital Deluxe Original Equipment Pack:
- Cutting Edge
- Grip
- Grip Panel
- Turbine
- Anchor Launcher
- Gas Canister
- Scabbard
The same pack includes six blade parts, which are confirmed by name:
- Power of Fire
- Power of Water
- Power of Lightning
- Power of Wind
- Duster
- Meat
Beyond equipment, fuel (gas) and blades are managed as resources during missions. The Gas Canister points to gas as the fuel source for the ODM action, and blades are the weapons you use to take Titans down. How fast these resources are consumed and how they are replenished in the field have not been quantified, but their role as mission resources is confirmed. For the full picture of the resource side of combat, see the resource management guide.
To Be Confirmed Details
Several details around the ODM action are not announced yet, and we mark them "To be confirmed" until official sources clarify them:
- Exact control bindings and the button layout for the evolved ODM action.
- Whether the simple controls option can be customized, and precisely what it changes.
- The stat effects of each equipment part and blade part in the Original Equipment Pack.
- Fuel and blade consumption rates during missions.
- How equipment parts and blade parts are obtained beyond the Digital Deluxe pack.
None of these details are published as of this writing, so any specific numbers or mechanics you see elsewhere should be treated as unverified. The confirmed facts are the evolved ODM action, the greater aerial freedom, the more unpredictable Titans, the simple controls option, the equipment and blade part names, and the role of fuel and blades as mission resources. This page will be updated after launch with verified information from the final game.